The goal of the project is to design autonomous creatures whose behavior differs depending on their environment.
It combines an abstract representation of environments (aquatic and terrestrial) and creatures created by Karl Sims.
Softwares: Maya 2013, After Effects CS5
Rendering engine: Mental Ray
Langage : Python, MEL
Roles: Animation, Compositing, Modeling, Motion Design, Lighting, Rendering, Programming, Video Editing